local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = {}
L0_1.MainID = 71012
L0_1.ActorAlias = "71012"
L1_1 = {}
L1_1.q7101201 = 7101201
L1_1.q7101202 = 7101202
L1_1.q7101203 = 7101203
L1_1.q7101204 = 7101204
L1_1.q7101205 = 7101205
L1_1.q7101206 = 7101206
L1_1.q7101219 = 7101219
L1_1.q7101208 = 7101208
L1_1.q7101209 = 7101209
L1_1.q7101210 = 7101210
L1_1.q7101207 = 7101207
L1_1.q7101220 = 7101220
L1_1.q7101225 = 7101225
L1_1.q7101226 = 7101226
L1_1.q7101215 = 7101215
L1_1.q7101216 = 7101216
L1_1.q7101217 = 7101217
L1_1.q7101218 = 7101218
L1_1.q7101211 = 7101211
L1_1.q7101212 = 7101212
L1_1.q7101221 = 7101221
L1_1.q7101222 = 7101222
L1_1.q7101223 = 7101223
L1_1.q7101224 = 7101224
L1_1.q7101213 = 7101213
L1_1.q7101214 = 7101214
L1_1.q7101227 = 7101227
L0_1.SubIDs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.id = 20127
L2_1.alias = "Npc20127"
L2_1.script = "Actor/Npc/TempNPC"
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "WQ71012Npc"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Npc20127Data = L2_1
L0_1.Npcs = L1_1
return L0_1
